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Old Jan 19, 2007, 02:43 AM // 02:43   #21
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Well, I just capped Avatar of Dwayna. I will try this build with Avatar of Dwayna when America gets favor.
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Old Jan 19, 2007, 02:55 AM // 02:55   #22
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Melandru would allow you to get rid of Mystic Regen vs spiders, and put in some other attack or heal. Apply wouldn't degen at all, so you'd be able to do it that way, plus you have +200hp, which would make Victorious Sweep trigger the +hp almost right away.
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Old Jan 19, 2007, 03:48 AM // 03:48   #23
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Failing an Avatar, you could always consider Vow of Strength =P (or Zealous Vow or Onslaught)
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Old Jan 19, 2007, 03:08 PM // 15:08   #24
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Will try Melandru and Dwayna 2night and run them a couple of times to see if i can also clear skales, that would be nice indeed
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Old Jan 19, 2007, 08:23 PM // 20:23   #25
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I tried it yesterday with Dwayna.. The skales use Grenth's Balance and I died..
I don't know if it's possible to heal this loss of Health but I will try with Signet of Pious Light - maybe it works
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Old Jan 19, 2007, 08:25 PM // 20:25   #26
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dang didn't know they had grenths balance.
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Old Jan 19, 2007, 08:39 PM // 20:39   #27
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I am 99% sure the Skales use Life Transfer as their elite. Are you sure it was Grenth's Balance?
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Old Jan 19, 2007, 08:47 PM // 20:47   #28
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They have both.. http://gw.gamewikis.org/wiki/Ancient_Skale
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Old Jan 19, 2007, 09:26 PM // 21:26   #29
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Indeed as poke pointed out the Ancient Skales use both Life Transfer and Grenth's Balance. There are a couple different monsters in the game that use more than one Elite. One of the other monsters are the Obsidian Guardians in UW, as they use Obsidian Flesh and Ward against Harm.

Congrats on the build and I will have to try it out once my Dervish has all those skills. I am just wanting to use something different from my warrior down there.
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Old Jan 20, 2007, 06:33 PM // 18:33   #30
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With the recent changes to Dwayna (60 health per skill used now - about 40% increase) I'd think it'd be pretty viable. I would also like to see how melandru works out and about drop rates - what do you get on average per run? Profitable? I'm new to FoW so.. ;/
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Old Mar 15, 2007, 10:32 PM // 22:32   #31
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think you could replace physical resistance with conviction for players who don't have the first guild wars?
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Old Mar 15, 2007, 11:00 PM // 23:00   #32
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Well first off this is 2 months old, so its not a horrible ressurection.

But i do give you props for the conviction comment. However, Physical Resistance is the overall better skill.
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Old Mar 15, 2007, 11:48 PM // 23:48   #33
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PR is definitely a better skill, with +16 armor and twice the duration, I was just wondering how 'bad' it would be to the build, also considering the point that you free up for another mastery

Last edited by Steve-Oooooo; Mar 15, 2007 at 11:59 PM // 23:59..
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Old Mar 16, 2007, 09:54 PM // 21:54   #34
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is there a good replacement for phys resisitance?
cuz i only have factions +nf...
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Old Mar 16, 2007, 10:27 PM // 22:27   #35
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Quote:
Originally Posted by Baaaa Ha ha ha...
is there a good replacement for phys resisitance?
cuz i only have factions +nf...
You're joking right? look 3 posts up from your post.

Brain Power FTW
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Old Mar 18, 2007, 02:38 AM // 02:38   #36
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Default Stealing builds, are we?

http://gw.gamewikis.org/wiki/Build:D...olo_FoW_Farmer

Just compare both, haha. I made this account just to say that.
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Old Mar 18, 2007, 02:42 AM // 02:42   #37
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Haha, nevermind. Should have looked at the rest of the post? Lol, now I look foolish.
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Old Mar 18, 2007, 05:40 AM // 05:40   #38
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Quote:
Originally Posted by Melpomene
http://gw.gamewikis.org/wiki/Build:D...olo_FoW_Farmer

Just compare both, haha. I made this account just to say that.
Best post ever

This build is awesome, and I've been running it a lot.
Once you get good at it, you might want to try Vow of Silence and kill the groups with 3 ancient skales that don't patrol (they just sit there, all crumpled in a little ball.)
Cast all enchants, cast vow and go to town on them. Don't worry about Vow running out and the hexes hitting you while you cast: recasting vow takes one second, their curses take more. Takes a little getting used to, but yeah, it works(Vow is useful for running up to the beach too, since you can get mys. regen under it and the shadowmesmers/elementalists can't do anything but wand you).
Is Vow is baing inconvenient at any point, just go pious haste-phys resist and it'll be removed
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Old Mar 18, 2007, 12:48 PM // 12:48   #39
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Quote:
Originally Posted by ArKaiN
Best post ever

This build is awesome, and I've been running it a lot.
Once you get good at it, you might want to try Vow of Silence and kill the groups with 3 ancient skales that don't patrol (they just sit there, all crumpled in a little ball.)
Cast all enchants, cast vow and go to town on them. Don't worry about Vow running out and the hexes hitting you while you cast: recasting vow takes one second, their curses take more. Takes a little getting used to, but yeah, it works(Vow is useful for running up to the beach too, since you can get mys. regen under it and the shadowmesmers/elementalists can't do anything but wand you).
Is Vow is baing inconvenient at any point, just go pious haste-phys resist and it'll be removed
Vow of Silence seems like a very poor elite for this run. It doesn't seem efficient to use your elite skill only when running. You shouldn't need it as you should be able to run past the shadow army without taking too much damage. VoS isn't needed for that.
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Old Mar 18, 2007, 01:43 PM // 13:43   #40
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Is Avatar of Balthazar necessary? The ~60s downtime would slow down the run alot... full windwalker's and PR for 125 armor should be enough? Spiders don't do that much damage by themselves...

Also how do you pull the Doubter's Dryders at the start of the cave? If I rush in, cave spiders start to spawn. But if I try to pull them out they just run back in when I try to get them far enough.
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